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Models
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The power of a game engine to push more polygons, generate enhanced visual effects,
and provide for more robust animation increases greatly with each new release. Unlike the console market, where the hardware limitations have a set standard that
doesn't change over the "market" life of that particular console, The PC game market is an ever evolving model. Beeline Studios will use its technical and artistic
knowledge to provide game developers and publishers with high quality models that meet and exceed the production's specific needs.
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Textures
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Textures bring a character model to life and turn a flat shaded group of shapes into a busy city street. Textures
bring detail and nuance to a scene that could be impossible to achieve with polygons. Beeline Studios has extensive experience creating
character, environment, and prop textures. Brian Edenfield is skilled in matching an established style, whether the production calls
for a sci fi, fantasy, realistic, or cartoonish look and feel.
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Setup & Animation
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Ah! Now comes the real fun. Character rigging is a
skillset in a league of its own. The best animation in the world can't hide the faults of a poorly constructed bone system.
Brian Edenfield has extensive experience rigging and setting up characters for animation. He will take special care to tweak every bone,
every weight, every influence until it's just right. Brian loves to create life, personality, presence,
and emotion in even the most basic animation cycle. He is fully capable of creating in-game animation for 2D Flash or 3D games.
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Concepts
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One of the key steps in the preproduction phase of an entertainment property is concept design.
Concept art is integral in defining the overall look and feel of a project, as well as providing a visual guide
from which the modelers can work. Beeline Studios has the skill and experience to provide a comprehensive concept
design package within any established style and genre. Brian Edenfield has the flexibility to thrive with very structured
or very open art direction.
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